Frequently Asked Questions

Updated: March 4th 2014

 

Is the game free?

Yes, it will be completely free, standalone game that runs on CryEngine 3.

 

Why not use Unreal or Unity?

CryEngine was the best choice at the time.

 

Do I need anything else to play it?

No you will not?

 

Isn't this against copyright? Can't they shut you down?

We are not making any profit off this what so ever. It is a fan project. Like always, copyright holders have the right to shut us down if the want. This may happen, but we are not too worried.

 

What engine does it use?

It is being built on the free CryEngine 3 SDK (not the Crysis 2 mod SDK).

 

When is it coming out?

It will be released whenever we are ready.

 

When is the alpha coming out?

Hopefully 2014, but no promises.

 

Will this game be on consoles?

No, we cannot port the game over to consoles.

 

You didn't release an update by the end of the month, why are you slacking?

Making high quality assets takes time and energy. We have lives, jobs, and families that come first.

 

What are the minimum specs?

This is a first guess, however, the specs can change greatly during development.
Note that CE3 does not support DirectX 9 anymore. You will need OS and graphics card to support DX10 and above.

Operating system:
Windows XP (Service Pack 3), Windows Vista (Service Pack 2), Windows 7, and Windows 8

CPU:
Intel Core 2 Duo E4400 or AMD Athlon 64 X2 3600+

Memory:
2 GB (3 GB for Vista)

Hard drive space:
9 GB of free space

Graphics hardware:
NVIDIA GeForce 8800 GT 512 MB or ATI Radeon HD 3850 512 MB

Sound Hardware:
DirectX 9.0c

Network:
Internet connection for multiplayer and one-time authorization for first run (CryDev login currently required for playing the game, we will try and get this lifted)

We assume a high-end PC from around 2009 will be able to run it smoothly on high settings. To ensure players with low-spec machines can run the game at a playaple frame rate (around 30 fps); we will try and optimize the game as much as possible without sacrificing quality.

It is worth noting, however, that as we don't have access to the complete source of the engine, some optimizations needed to make special features (like space-to-ground battles) playable might not be doable for us. We hope that this will not be an issue, however.

 

Will there be a single-player campaign?

It is planned, if the mod is popular enough. If not, we may consider just adding a Galactiv Conquest mode, as this will be easier to implement. If we don't have enough free time or the player base isn't big enough to make single-player or Galactic Conquest worth-while, the game will be multi-player only (with AI bots).

 

Will there be a 1st/3rd person view option?

Yes, there will be an option to switch between 1st and 3rd person views.

 

Will the game feature a customizable class like Elite and Renegade had, or will it be it feature Battlefront 2's class archetypes?

We are looking into customizable classes and what we should make customizable. There is a strong possibility that there will be a fair amount of customization, but there won't be anything over-the-top (like Borderlands) as we don't want to alienate Battlefront fans who aren't used to these things.

 

Will you be tweaking the esthetics of play at all, or are you going to try to make it feel as much like the original game as possible?

We are trying to make it feel like the original but with obvious improvements (bug fixes, better AI, etc.) and much better graphics. Gameplay will be slightly different and there will be some more advanced features that weren't included in the original games (like minor customizations, helping fallen comrades, additional weapons/equipment, etc.) but rest assured, there will be no bloody screens!

 

Will there be space to ground missions?

Hopefully we will be able to include them, but we might not be able to include them for several reasons.

 

Will spacecraft be able to return to ground battles?

There will be definitely be ground maps with usable aircraft. Space-to-ground is something we're looking into.

 

What is the estimated amount of AI that can be included alongside the players in a battle?

Probably a maximum of 32 players either side, but this will depend on how the engine copes with the high demand.

 

Will hero units be returning, and if so, will they allow for multiple heroes in the same battle? If someone doesn't take a hero, will an AI version spawn? Can someone still choose to take over the role of hero?

Heroes and villains will be included but we haven't decided yet in which way they will play a roll in multiplayer matches... It may work out that players who happen to reach a certain amount of points will be offered the chance of playing as a hero. If someone declines the next person to reach the point limit  (or the next person in the queue) will get the offer. There will probably only be 1 hero/villain per side at a time to make things less hectic and unbalanced.

 

Will heroes like Kyle Katarn, Mara Jade, and Assaj Ventress finally get to have their turn?

The iconic characters are a priority but we may choose to make other minor characters. Characters that aren't from the 2 main eras (Clones/CIS and Rebels/Imperials) will be harder to implement, but we may try and include them if we get around to creating the other eras.

 

Will you get to fight inside capital ships?

We know that in Battlefront 2 the capital ships didn't fell as if they were some capital ship but more smaller frigates used for support. Making the real sized ships (like the gigantic Star Destroyer ) will take a lot of time and effort to make since we are doing this in our free time (which is somewhat limited). Adding the full interiors will take even more time but there is a small possibility we may try it. It all comes down to how much you guys (the players) want it!

 

What locals will we be seeing return besides Hoth (also, what are the chances of the map being made more like a battleground and less like a valley with two military bases, on on each side)?

Indigenous creatures for now are definitely secondary to our goals. We are currently working towards a multiplayer client with two primary bases on  a few maps. This will generate interest and a larger community to give us a better idea of what to develop next. We definitely want to create a dynamic nonlinear battleground and we can do this through map design and game modes.

 

Will "insert map name here" be included?

One of the great things about not working for profit is the amount of quality we can put into a game on our own schedule. Obviously there are a lot of different maps we can include but each map takes a lot of effort and thought to complete. We most likely will include major iconic maps first and then add other maps later.

 

What kind of people are on your team?

We have experienced young people who were inspired by the Star Wars universe. A majority of the team is made up of college students.

 

I really like your work! Can I donate?

Thank you! Follow this link.

 

You guys should start a kickstarter!

The only way we can stay within our legal limits is by not making any profit or money that could be seen as desirable by the copyright holder. Sorry!

 

I want to help make this game, how do I do that?

We love new faces. Unfortunately, this project is not just for fun, it's for a high quality successor to one of the most iconic games in the Star Wars Universe. If you are experienced and have examples of work to show dealing with 3D/mapping/2D/animation shoot us an email. We'd love to hear from you.

 

I'm still learning the basics in game & asset creation. Is there anything I can do to contribute?

This game is built on CryEngine. The beauty of that means you'll be able to mod our game just as any other CryEngine game. Put your creation or mod up on ModDB and see what people have to say.

 

I want to help out, where can i apply to be part of the team?

You can either make a post on this forum or visit these sites:

APPLY HERE! http://www.swbattlecry.com/about/join

 

What is the best way I can help you guys out as a fan?

Spread the word about us! Like our Facebook, watch us on ModDB, and follow us on Twitter. It's stereotypical, but those three small things generate a lot of attentions towards us which is good. The more people know about this project, the better the people we can get to work on it.

 

Where can I find more information about this game?

You can find all the information on this website or these other sites:

ModDB page: http://www.moddb.com/games/star-wars-battlecry
Facebook page: http://www.facebook.com/StarWarsBattlecry
Twitter page: http://www.twitter.com/SWBattleCry